# Halberdier
The halberdier wears medium armor and carries a polearm and a sidearm.
# Actions
## Movement (1/round)
## Regular (1/round)
### Attack (Unarmed)
Damage: 13
Reach: 1
A physical unarmed attack such as punching, kicking, headbutting or biting.
### Attack (Sidearm)
Damage: 23
Reach: 1
A physical attack with a sidearm such as an arming sword or war axe.
### Attack (Polearm)
Damage: 33
Reach: 2
A physical attack with a two-handed polearm such as halberd or poleaxe.
### Cleave (Polearm)
Damage: 28
Reach: 2
A strike with the polearm aimed to destroy a piece of equipment. If the target would take damage, that **damage is prevented**. Instead, there is a 60% chance that either the target's shield, weapon or armor is damaged.
## Quick (1/round)
### Bar the Way (Polearm)
Damage: 0
Reach: 2
Prevent the movement action of an enemy within reach of your weapon.
# Statistics
- Type: Humanoid
- Threat level: Moderate
- Movement: 6
- Vigilance: 10
- Stealth: 2d6+1
- Resilience (physical): 13
- Resilience (mental): 11
- Health: 45
- Defense (active): 24 (medium armor)
- Defense (passive): 14 (medium armor)