# Halberdier The halberdier wears medium armor and carries a polearm and a sidearm. # Actions ## Movement (1/round) ## Regular (1/round) ### Attack (Unarmed) Damage: 13 Reach: 1 A physical unarmed attack such as punching, kicking, headbutting or biting. ### Attack (Sidearm) Damage: 23 Reach: 1 A physical attack with a sidearm such as an arming sword or war axe. ### Attack (Polearm) Damage: 33 Reach: 2 A physical attack with a two-handed polearm such as halberd or poleaxe. ### Cleave (Polearm) Damage: 28 Reach: 2 A strike with the polearm aimed to destroy a piece of equipment. If the target would take damage, that **damage is prevented**. Instead, there is a 60% chance that either the target's shield, weapon or armor is damaged. ## Quick (1/round) ### Bar the Way (Polearm) Damage: 0 Reach: 2 Prevent the movement action of an enemy within reach of your weapon. # Statistics - Type: Humanoid - Threat level: Moderate - Movement: 6 - Vigilance: 10 - Stealth: 2d6+1 - Resilience (physical): 13 - Resilience (mental): 11 - Health: 45 - Defense (active): 24 (medium armor) - Defense (passive): 14 (medium armor)