# Human ![[Human.png]] Humans are abundant and adapt well to every environment. Their combat prowess ranges from weak to strong where training and equipment make a great difference. This entry describes a regular human without special training. # Actions ## Movement (1/round) ## Regular (1/round) ### Attack (Unarmed) Damage: 10 Reach: 1 A physical unarmed attack such as punching, kicking, headbutting or biting. ### Attack (One-Handed Weapon) Damage: 20 Reach: depends on the weapon A physical attack with a weapon that is designed to be wielded in one hand such as a dagger, mace or sling. ### Attack (Two-Handed Weapon) Damage: 30 Reach: depends on the weapon A physical attack with a weapon that is designed to be wielded with two hands such as a halberd, two-handed sword or bow. # Statistics - Type: Humanoid - Threat level: Mediocre - Movement: 5 - Vigilance: 8 - Stealth: 2d6+1 - Resilience (physical): 10 - Resilience (mental): 10 - Health: 40 - Defense (active): 10 (+10 with shield, +5 with light armor, +10 with medium armor, +15 with heavy armor) - Defense (passive): 3 (+5 with light armor, +10 with medium armor, +15 with heavy armor)