# Human
![[Human.png]]
Humans are abundant and adapt well to every environment. Their combat prowess ranges from weak to strong where training and equipment make a great difference. This entry describes a regular human without special training.
# Actions
## Movement (1/round)
## Regular (1/round)
### Attack (Unarmed)
Damage: 10
Reach: 1
A physical unarmed attack such as punching, kicking, headbutting or biting.
### Attack (One-Handed Weapon)
Damage: 20
Reach: depends on the weapon
A physical attack with a weapon that is designed to be wielded in one hand such as a dagger, mace or sling.
### Attack (Two-Handed Weapon)
Damage: 30
Reach: depends on the weapon
A physical attack with a weapon that is designed to be wielded with two hands such as a halberd, two-handed sword or bow.
# Statistics
- Type: Humanoid
- Threat level: Mediocre
- Movement: 5
- Vigilance: 8
- Stealth: 2d6+1
- Resilience (physical): 10
- Resilience (mental): 10
- Health: 40
- Defense (active): 10 (+10 with shield, +5 with light armor, +10 with medium armor, +15 with heavy armor)
- Defense (passive): 3 (+5 with light armor, +10 with medium armor, +15 with heavy armor)