# Korrgai ![[Korrgai.png]] The Korrgai are humanoid in appearance with the head of a boar and thick fur. On average, they are shorter than a human, but are just as physically capable. The tracks of their cloven hooves are hard to distinguish from those of an actual boar. Although the Korrgai do not see very well in bright daylight, their have good vision in environments with dim light and they possess a keen sense of smell. Korrgai are able to follow fresh tracks by smell and they have a great amount of endurance. In contrast to humans, they are more resistant to pain, disease and starvation. The scholars say that they were created by a great and powerful evil a long time ago to serve as the perfect army. When facing a weaker force, the Korrgai tend to use overwhelming force to defeat their enemies. However, they are known to use traps, hit-and-run tactics, sabotage and subterfuge when fighting against superior numbers. The Korrgai are well organized in clans and tribes with strict hierarchies. They communicate in languages that consist mostly of grunts and squeals that are difficult for humans to learn. # Actions ## Movement (1/round) ## Regular (1/round) ### Attack (Unarmed) Damage: 10 Reach: 1 A physical unarmed attack such as punching, kicking, headbutting or biting. This creature may also try to gore enemies with its tusks. ### Attack (One-Handed Weapon) Damage: 20 Reach: depends on the weapon A physical attack with a weapon that is designed to be wielded in one hand such as a dagger, mace or sling. ### Attack (Two-Handed Weapon) Damage: 30 Reach: depends on the weapon A physical attack with a weapon that is designed to be wielded with two hands such as a halberd, two-handed sword or bow. ### Rush Damage: 15 Reach: 1 The creature rushes head first against a target. If the creature moved at least 5 fields towards the target this turn, roll 2d6 plus the fields travelled against the target's physical resilience (toughness). If the difficulty is met, put 1 daze counter on the target. # Statistics - Type: Humanoid Demon - Threat level: Mediocre - Movement: 5 - Vigilance: 9 - Stealth: 2d6+1 - Resilience (physical): 12 - Resilience (mental): 10 - Health: 30 - Defense (active): 15 (+10 with shield, +5 with light armor, +10 with medium armor, +15 with heavy armor) - Defense (passive): 8 (+5 with light armor, +10 with medium armor, +15 with heavy armor)