![[Frontpage Header.png]] > Disclaimer: This is not a commercial project. Here you can find the rules to a custom tabletop RPG played by a group of friends. It is still a work in progress and you are welcome to try it. If you have any questions or feedback, you can also join the <a href="https://discord.gg/GW9FQFW" target="_blank">FoG Discord</a>. **Favor of the Gods (FoG)** is a tabletop roleplaying game where a group of people participate in a shared story. One of the participants fills the role of the Game Master (GM). This person integrates the player characters' (PCs) actions and decisions into this interactive story. Whenever a character wants to achieve something where success is not guaranteed and the consequences of failure are interesting, a dice roll decides the outcome. ## Why play Favor of the Gods? FoG is primarily made for a low fantasy setting without modern technology where gods guide the fate of mortals. The players are caught in a struggle of lords and deities vying for power. The ruins of fallen empires and the lairs of once mighty demons and sorcerers tempt fortune seekers with promises of treasure. Your choice of TTRPG system heavily influences the way that your adventures are played and how they feel. - As the PCs gain experience, they become stronger and gain more options for interaction, but a group of regular soldiers will still be dangerous. This means that even a high-level party cannot take on an entire town on its own even in the late game stage. - The amount of damage a PC can take does not increase greatly with higher levels. - When a character takes damage, it takes a while to recover. This means that the party will have some downtime to do things besides fighting (e.g. crafting items in preparation). - Resources are important and their usage should be tracked properly since every action is bound to some kind of resource (vigor, focus, time, money, ...). - Scouting, planning and preparation are important for a successful adventure. - The magic system is based on favors from a character's deity. These can be gained with in-game actions. - Mystical items can be acquired as a means for reliable powers. However, the more powerful an item's effect is, the heavier its resource cost is. - Roleplaying a character's motivation and troubles are mechanically linked to a reward. This attempts to make the players look for opportunities to fulfill their characters' motivations or get into trouble through their characters' weaknesses. - The stress mechanic is a representation of a PC's mental state. This is especially useful for darker (horror) adventures. - Traumas are mechanically linked to modify behavior through stress increase and decrease. - Combat is designed to keep the players engaged through quick actions they can use outside of their own turn. - NPCs mostly use fixed values and the players roll dice. This attempts to have the GM do less calculations and remove some of the mental strain of running an adventure. - NPCs are simplified with fewer values than PCs for the same reason. - Status effects are mainly dealt with through different counters that can be put on and removed from characters. All counters are inherently time-limited and tracked by the players.