At the end of your turn, if you have at least one fire counter, you gain 1d6 additional fire counters. Then you take damage equal to the amount of fire counters you have. You may use a regular, movement and/or quick action to try to put out the fire. If you do, remove 1d6 fire counters for each action used. Other characters may also use their actions to remove fire counters from you. If the flames are somehow extinguished (e.g. jumping into a river), remove all fire counters.
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**Version:** 2025.09.19