**Action Type:** Regular
**Category:** Intimidation
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Give a simple command of at most 3 words to a target. Make an intimidation check with 1d6 disadvantage. The target gains that many charmed counters. Until it removes the last charmed counter:
- The target follows your command immediately and as long as it has charmed counters.
- The target will not harm itself or knowingly enter mortal danger.
- If the target takes damage, it removes 1d6 charmed counters.
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**Version:** 2025.09.19