**Action Type:** Quick **Category:** Dexterity --- Make a dexterity check. Gain that many rush counters. Until you remove the last rush counter: - You do not leave footprints. - You do not sink into sand, dirt or mud. - You are able to walk on water and other liquids. - Gain 2d6 advantage to ability checks to move through difficult terrain. --- **Version:** 2025.09.19