**Action Type:** Quick
**Category:** Dexterity
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Make a dexterity check. Gain that many rush counters. Until you remove the last rush counter:
- You do not leave footprints.
- You do not sink into sand, dirt or mud.
- You are able to walk on water and other liquids.
- Gain 2d6 advantage to ability checks to move through difficult terrain.
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**Version:** 2025.09.19