| Item Aspect | Description |
| -------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Armor-piercing | When attacking an armored enemy, you may pay 2 focus. If you do, you gain 1d6 advantage to that attack. |
| Cleaving | When attacking with this weapon, you may pay 2 vigor. If you do, you gain 1d6 disadvantage to your combat ability check. If your target carries a shield, it gains 1 damage counter. Then, there is a 20% chance that it gains an additional damage counter. If the target does not carry a shield, the effect applies to its weapon. |
| Cover | As a movement action, you may pay 1 vigor. If you do, you hide behind this shield for cover. Until your next turn, gain 1d6 advantage to your active defense. |
| Firepower | Projectiles shot from this weapon cannot be actively defended against, not even with a shield. |
| Flammable | If ignited, this item will burn for a while. If an attack with a burning flammable item deals damage, the target gains 1d6 fire counters. |
| Gauntlets | When attacking unarmed (with your fists), you may pay 2 vigor. If you do, you gain 1d6 advantage to that attack. |
| Inconspicuous | This weapon is easy to hide or explain. You gain 1d6 advantage to checks for these purposes. |
| Intimidating | If you incorporate this weapon into an intimidation check, you may pay 2 focus. If you do, you gain 1d6 advantage to that check. |
| Long | This weapon's melee attack range is increased by 1 field. |
| Long range | This weapon can be used to effectively shoot projectiles over long ranges. For every 20 fields of distance, you gain 1d6 disadvantage to your ability check to attack. |
| Loud | Wearing a loud armor causes 1d6 disadvantage to all stealth checks. Using a loud weapon alerts everyone in the vicinity. |
| Masterwork | The bonus of this equipment is increased by 1d6, its durability is increased by 1. |
| Misfire (__%) | When attacking with this weapon, there is a __% chance that the weapon misfires and the attack has no effect. |
| Parry | When actively defending with this weapon, you may pay 2 vigor. If you do, you gain 1d6 advantage to that defense. |
| Prestigious | If you show off this weapon or armor as part of a charm check, you may pay 2 focus. If you do, you gain 1d6 advantage to that check. |
| Quick | If you use this item in a quick action, you may pay 2 vigor. If you do, you gain 1d6 advantage to one of the action's checks. |
| Reload | Reloading this weapon takes a movement action. |
| Shattering | When attacking with this weapon, you may pay 3 vigor. If you do and the attack deals damage, the target gains 1 daze counter. |
| Short range | This weapon can be thrown or shoot projectiles effectively over short ranges. For every 10 fields of distance, you gain 1d6 disadvantage to your ability check to attack. |
| Triggered | When attacking with this weapon, you may pay 2 focus. If you do, you gain 1d6 advantage to that attack. |
| Unarmed | Attacks with this weapon count as unarmed attacks. |
| Unpredictable | When attacking with this weapon, you may pay 1 vigor. If you do, you gain 1d6 advantage to that attack. However, there is a 50% chance that you also deal 1d6 damage to yourself. |
| Unwieldy | You gain 1d6 disadvantage to attacks with this weapon when fighting in confined spaces. |
| Whistling | This ammo emits a whistling sound when flying at high speeds. Can be used as a signal, for intimidation and distraction. |
| Version | 2025.01.07 |
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