| Name | Conditions | Action | Effect | AP | Category |
|:------------------------|:-----------------------------------------------------------------------------------|:---------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|-----:|:-----------------|
| Bar the Way | Dexterity 2, intuition 1 | Quick | Make an ability check against a target within reach of your melee weapon. If you succeed, prevent the target's movement action. | 2 | Combat |
| Continued Momentum | Assault 4, athletics 2, dexterity 2 | Boost | If you deal damage with your attack, you gain 2 haste counters. | 2 | Combat |
| Dazzling Blaze | Dexterity 1, intuition 2 | Quick | Make an ability check against a target within melee reach of your torch. If you succeed, the target gains 1 blind counter. | 2 | Combat |
| Deflect Projectile | Defend 4, dexterity 4, Lightning Reflexes | Boost | You are able to actively defend against a ranged weapon attack as if you were carrying a shield. | 1 | Combat |
| Disrupting Kick | Assault 3, Rough Strike | Quick | Make an ability check against an adjacent target. If you succeed, put 1 daze counter on the target and move the target up to 1 field away from yourself. | 2 | Combat |
| Dodge | Dexterity 2 | Boost | You gain 1d6 advantage to your active defense. After that defense, move up to 1 field. | 1 | Combat |
| Dual Strike | Dexterity 2 | Boost | If you are wielding a one-handed melee weapon and a one-handed quick melee weapon, you gain the advantage of both weapons to your melee attack. You may apply item aspects of both weapons. | 2 | Combat |
| Elusive Strike | Deception 1, dexterity 1 | Boost | You gain 1d6 advantage to your melee attack against a target carrying a shield. | 1 | Combat |
| Feint | Deception 4, dexterity 2, Elusive Strike | Boost | Your target cannot use an active defense against your melee attack. | 3 | Combat |
| Frenzy | Assault 2 or shooting 2 | Boost | If you deal damage with your attack, you gain 1d6 rush counters. | 1 | Combat |
| Onslaught | Athletics 4, assault 2 | Boost | If you have moved at least 5 fields toward your target this turn, you gain your movement to your melee or throwing attack. | 1 | Combat |
| Quick Draw | Dexterity 2 | Quick | Choose one:<br>-Switch your weapons and/or shield.<br>-Reload a ranged weapon. | 1 | Combat |
| Rapid Strike | Dexterity 2 | Quick | Perform an attack with a quick weapon with 1d6 disadvantage. | 2 | Combat |
| Staggering Blow | Athletics 4, assault 2 | Boost | If your melee attack deals damage, your target gains 1 daze counter. | 3 | Combat |
| Torch Sweep | Assault 2, dexterity 1 | Boost | If you deal damage with your melee attack with a burning torch, the target gains 1d6 fire counters. | 2 | Combat |
| Calculated Shot | Reasoning 2 | Boost | You gain your reasoning modifier to your attack with a triggered weapon. | 2 | Combat Aspect |
| Destructive Strike | Craft 2 | Boost | You gain your craft modifier to your attack with a cleaving weapon. | 2 | Combat Aspect |
| Devastating Strike | Toughness 2 | Boost | You gain your toughness modifier to your attack with a shattering weapon. | 2 | Combat Aspect |
| Devious Strike | Stealth 2 | Boost | You gain your stealth modifier to your attack with an inconspicuous melee weapon. | 2 | Combat Aspect |
| Elegant Strike | Charm 2 | Boost | You gain your charm modifier to your attack with a prestigious weapon. | 2 | Combat Aspect |
| Instinctive Shot | Intuition 2 | Boost | You gain your intuition modifier to your attack with a short range weapon. | 2 | Combat Aspect |
| Keen Shot | Awareness 2 | Boost | You gain your awareness modifier to your attack with a long range weapon. | 2 | Combat Aspect |
| Menacing Strike | Intimidation 2 | Boost | You gain your intimidation modifier to your attack with an intimidating weapon. | 2 | Combat Aspect |
| Precise Strike | Nature 2 | Boost | You gain your nature modifier to your attack with an armor-piercing weapon. | 2 | Combat Aspect |
| Resolute Defense | Willpower 2 | Boost | You gain your willpower modifier to your active defense if you are wielding a parry weapon. | 2 | Combat Aspect |
| Rough Strike | Athletics 2 | Boost | You gain your athletics modifier to your unarmed attack. | 2 | Combat Aspect |
| Swift Strike | Dexterity 2 | Boost | You gain your dexterity modifier to your attack with a long weapon. | 2 | Combat Aspect |
| Trick Strike | Deception 2 | Boost | You gain your deception modifier to your attack with an unpredictable weapon. | 2 | Combat Aspect |
| Melee Expertise | Assault 3, athletics 1 | Boost | You gain 1d6 advantage to your attack with a melee weapon. | 2 | Combat Expertise |
| Melee Weapon Mastery | Assault 5, athletics 3, dexterity 1, One-handed Expertise or Two-handed Expertise | Boost | Choose a melee weapon when learning this maneuver. You gain 1d6 advantage to your melee attack with the chosen weapon. | 2 | Combat Expertise |
| One-handed Expertise | Throwing Expertise or Melee Expertise or Ranged Expertise | Boost | You gain 1d6 advantage to your attack with a one-handed melee weapon. | 2 | Combat Expertise |
| Ranged Expertise | Shooting 3, awareness 1 | Boost | You gain 1d6 advantage to your attack with a ranged weapon. | 2 | Combat Expertise |
| Ranged Weapon Mastery | Shooting 5, awareness 3, intuition 1, One-handed Expertise or Two-handed Expertise | Boost | Choose a ranged weapon when learning this maneuver. You gain 1d6 advantage to your ranged attack with the chosen weapon. | 2 | Combat Expertise |
| Throwing Expertise | Assault 3, dexterity 1 | Boost | You gain 1d6 advantage to your attack with a throwing weapon. | 2 | Combat Expertise |
| Throwing Weapon Mastery | Assault 5, dexterity 3, intuition 1, One-handed Expertise | Boost | Choose a throwing weapon when learning this maneuver. You gain 1d6 advantage to your throwing attack with the chosen weapon. | 2 | Combat Expertise |
| Two-handed Expertise | Throwing Expertise or Melee Expertise or Ranged Expertise | Boost | You gain 1d6 advantage to your attack with a two-handed weapon. | 2 | Combat Expertise |
| Impenetrable Defense | Defend 7, toughness 5, willpower 3, Stalwart Defense | Boost | You gain 1d6 advantage to your defense with a heavy shield. | 2 | Combat Shield |
| Shield Bash | Defend 2, athletics 1 | Quick | If you are using a shield, make a defend check (without your shield's bonus) against an adjacent target. If you succeed, choose one:<br>-Prevent a quick action of the target.<br>-Put 1 daze counter on the target. | 2 | Combat Shield |
| Shield Wall | Defend 2, dexterity 1 | Quick | An adjacent target gains 1d6 advantage to all defense checks and is able to defend against ranged weapons this turn. | 1 | Combat Shield |
| Stalwart Defense | Defend 5, toughness 3, willpower 1, Stout Defense | Boost | You gain 1d6 advantage to your defense with a medium or heavy shield. | 2 | Combat Shield |
| Stout Defense | Defend 3, toughness 1 | Boost | You gain 1d6 advantage to your defense with a shield. | 2 | Combat Shield |
| Close Observation | Awareness 2, Watchful | Regular | Make an awareness check against a target. If you succeed, you become aware of its resistances and weaknesses, if it has any. | 2 | Mental |
| Facts of Engineering | Scholar | Boost | You gain 1d6 advantage to your reasoning check when trying to remember a fact about mechanisms, crafting techniques or architecture, or when trying to comprehend mechanisms such as traps and locks. | 1 | Mental |
| Facts of History | Scholar | Boost | You gain 1d6 advantage to your reasoning check when trying to remember a fact about history, politics or trade, or pose as nobility. | 1 | Mental |
| Facts of Life | Scholar | Boost | You gain 1d6 advantage to your nature check when trying to remember a fact about plants, mushrooms, animals and their attributes, behavior or anatomy. | 1 | Mental |
| Facts of Mysticism | Scholar | Boost | You gain 1d6 advantage to your reasoning check when trying to remember a fact about mysticism, religion or a supernatural phenomenon, or when trying to identify unnatural creatures. | 1 | Mental |
| Iron Will | Willpower 2 | Boost | You gain 1d6 advantage to your willpower check when trying to avoid taking stress. | 1 | Mental |
| Focused Invocation | Conduit, Iron Will, Mindful | Quick | Invoke a favor (you still have to pay its cost). You lose 1d6 focus. | 2 | Mysticism |
| Mystic Ascension | Mystic Master | Boost | When invoking a favor, you gain 1d6 levitation counters. | 2 | Mysticism |
| Mystic Augmentation | Mystic Adept | Boost | When invoking a favor, choose one:<br>- You gain 1d6 rush counters.<br>- You gain 1d6 surge counters. | 1 | Mysticism |
| Mystic Momentum | Conduit, Mystic Novice | Boost | When invoking a favor, you gain 2 haste counters. | 2 | Mysticism |
| Mystic Protection | Mystic Adept | Boost | When invoking a favor, choose one:<br>- You gain 1d6 shield counters.<br>- You gain 1d6 ward counters. | 1 | Mysticism |
| Mystic Rejuvenation | Mystic Adept | Boost | When invoking a favor, choose one:<br>- You gain 1d6 recovery counters.<br>- You gain 1d6 rest counters. | 2 | Mysticism |
| Mystic Reverberation | Mystic Master | Boost | When invoking a favor, apply its effect an additional time. You may choose different targets for the copy. You lose 1d6 focus. | 3 | Mysticism |
| Revelation | Willpower 5, Mystic Adept | Boost | Gain an additional answer when finishing your ritual. | 2 | Mysticism |
| Acrobatic Feat | Athletics 2, dexterity 2 | Boost | Choose one:<br>- You gain 1d6 advantage to your athletics check when performing an acrobatic feat. Until end of turn, your fall damage is reduced by 2d6.<br>- Ignore up to hip high obstacles in your way when running. | 1 | Physical |
| Clean Ascent | Athletics 2 | Boost | You gain 1d6 advantage to your athletics check when climbing. | 1 | Physical |
| Clever Construction | Craft 1, reasoning 1 | Boost | You gain 1d6 advantage to your craft check when creating or repairing a device, mechanism or simple structure. If you are successful, you gain 1 drive counter. | 1 | Physical |
| Lightning Reflexes | Intuition 2 | Boost | You gain 1d6 advantage to your ability check to evade a trap. If you were not aware of the trap and you successfully evaded it, you gain 1 drive counter. | 1 | Physical |
| Precise Manipulation | Dexterity 2 | Boost | You gain 1d6 advantage to your dexterity check when picking a lock or otherwise manipulating a mechanism. If you are successful, you gain 1 drive counter. | 1 | Physical |
| Silent Approach | Stealth 2 | Boost | You gain 1d6 advantage to your stealth check when trying to move undetected. | 2 | Physical |
| Smooth Descent | Toughness 2, Swimmer | Boost | Choose one:<br>- You gain 1d6 to your athletics check when swimming.<br>- You gain 1d6 advantage to your toughness check when you start holding your breath. | 1 | Physical |
| Read Character | Intuition 2 | Boost | You gain 1d6 advantage to your intuition check when trying to figure out someone's intentions. | 2 | Social |
| Words of Compassion | Intuition 2 | Boost | You gain 1d6 advantage to your social ability check when appealing to a target's compassion or mercy. If you are successful, you gain 1 drive counter. | 2 | Social |
| Words of Courage | Charm 4, willpower 2 | Regular | Make a charm check. Then, choose one:<br>-Distribute that many rush counters among other allies within earshot.<br>-Distribute that many surge counters among other allies within earshot. | 2 | Social |
| Words of Flattery | Charm 2 | Boost | You gain 1d6 advantage to your social ability check when appealing to a target's vanity or complimenting them. If you are successful, you gain 1 drive counter. | 2 | Social |
| Words of Honor | Charm 1, intimidation 1 | Boost | You gain 1d6 advantage to your social ability check when appealing to a target's sense of duty and honor. If you are successful, you gain 1 drive counter. | 2 | Social |
| Words of Mockery | Intimidation 2 | Regular | Make an intimidation check against a target. If you succeed, the target will see you as its primary target. | 1 | Social |
| Words of Reason | Reasoning 2 | Boost | You gain 1d6 advantage to your social ability check when appealing to a target's sanity or reason. If you are successful, you gain 1 drive counter. | 2 | Social |
| Words of Righteousness | Willpower 2 | Boost | You gain 1d6 advantage to your social ability check when appealing to a target's religious beliefs or moral convictions. If you are successful, you gain 1 drive counter. | 2 | Social |
| Adaptive Awareness | Awareness 2 | Boost | Choose one:<br>- You gain 1d6 advantage to your awareness check for seeing in dim light or fog.<br>- You negate disadvantage to your combat ability check due to dim light conditions. | 1 | Survival |
| Animal Handling | Charm 1, nature 1 | Boost | You gain 1d6 advantage to your charm check against an animal. | 1 | Survival |
| Bold Trailblazing | Willpower 2, athletics 1, dexterity 1 | Boost | You gain 1d6 advantage to your ability check on your first try to traverse a dangerous terrain feature if you are the first of your allies to do so. If you are successful, you gain 1 drive counter. | 1 | Survival |
| Nimble Escape | Dexterity 2 | Boost | You gain 1d6 advantage to your ability check when trying to remove bindings or fit through tight spaces. If you successfully escape from danger this way, you gain 1 drive counter. | 1 | Survival |
| Skilled Trap-Making | Craft 2 | Boost | You gain 1d6 advantage to your craft check to construct a trap. If the trap deals damage, it is increased by 1d6. If the trap is triggered by the intended prey, you gain 1 drive counter. | 2 | Survival |
| Tracking Instincts | Nature 2, intuition 1 | Boost | You gain 1d6 advantage to your nature check when following tracks. | 1 | Survival |