| Name | Conditions | Effect | AP | Category | | :--------------------- | :--------------------------------------------- | :-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --: | :-------- | | Berserker | Toughness 2, willpower 2 | Whenever you take damage from an enemy in a fight, you gain 1d6 rush counters. If this damage causes you to become injured, you gain an additional 2d6 rush counters. | 2 | Combat | | Undying | Toughness 3, willpower 3, Berserker | - Your maximum vigor is increased by 1.<br>- As long as you have at least 1 rush counter, you may ignore the negative effects of being injured.<br>- As long as you have at least 1 rush counter, if you become dying, you may remove all rush counters to stabilize yourself and heal 1 damage. Then, make a toughness or willpower check against difficulty 12 to regain consciousness. | 1 | Combat | | Calculator | Reasoning 3, Scholar | - Your maximum focus is increased by 1.<br>- You are able to do basic calculation and geometry. | 1 | Mental | | Centered Mind | Willpower 2 | Whenever you finish a long rest, you heal 1 stress. | 2 | Mental | | Chef | Nature 1 | Cooking a meal during a rest increases your comfort by 1. | 1 | Mental | | Devout | Willpower 1 | Praying during a rest increases your comfort by 1. | 1 | Mental | | Gourmet | Awareness 1 | Eating a tasty meal during a rest increases your comfort by 1. | 1 | Mental | | Journal Keeper | Scholar | Writing a journal entry during a rest increases your comfort by 2. | 1 | Mental | | Mindful | Awareness 2, willpower 1 | Your maximum focus is increased by 3. | 1 | Mental | | Passionate Artisan | Craft 1 | Working on a crafting project or maintaining equipment during a rest increases your comfort by 1. | 1 | Mental | | Polyglot | Reasoning 1 | - You know a language of your choice besides your mother tongue. Requires a teacher and sufficient time for practice.<br>- You may take this talent multiple times for different languages. | 1 | Mental | | Purposeful Survivalist | Nature 1 | Gathering firewood or food, fishing or setting hunting traps during a rest increases your comfort by 1. | 1 | Mental | | Resilient mind | Centered Mind | The maximum stress you can take is increased by 5. | 2 | Mental | | Scholar | Reasoning 1 | - Your maximum focus is increased by 1.<br>- Choose a language you are able to speak. You know how to read and write in that language.<br>- You may take this talent multiple times for different languages. | 2 | Mental | | Ascetic | Willpower 3, Contemplative, Mindful, Iron Will | Whenever you perform a ritual, your virtue is increased by 1. Lack of food or water during a rest does not decrease your comfort. | 1 | Mysticism | | Ceremony Master | Charm 5, willpower 2, Musician or Poet | Leading a ritual by religious or mystical singing, chanting or reciting increases each ally's virtue by 1. | 2 | Mysticism | | Conduit | Intuition 2 | Being at a special site during a ritual increases your virtue by 1. | 1 | Mysticism | | Contemplative | Reasoning 2 | An aura of reverence during a ritual increases your virtue by 1. | 1 | Mysticism | | Mystic Novice | Willpower 2, Facts of Mysticism | Reading scripture during a ritual increases your virtue by 1. | 1 | Mysticism | | Mystic Adept | Willpower 4, Mystic Novice | Reading scripture during a ritual increases your virtue by 1. | 2 | Mysticism | | Mystic Master | Willpower 6, Mystic Adept | Reading scripture during a ritual increases your virtue by 1. | 3 | Mysticism | | Ironsided | Robust | The maximum damage you can take is increased by 5. | 2 | Physical | | Rider | Athletics 1, dexterity 1 | - You know how to ride a trained animal.<br>- You may take this talent multiple times for different riding animals. | 1 | Physical | | Robust | Toughness 2 | Whenever you finish a long rest, you heal 1 damage. | 2 | Physical | | Sprinter | Athletics 2 | - Your maximum vigor is increased by 1.<br>- Your movement is increased by 2. | 1 | Physical | | Swimmer | Athletics 2 | - Your maximum vigor is increased by 1.<br>- You are able to swim. | 1 | Physical | | Tireless | Athletics 1, toughness 2 | Your maximum vigor is increased by 3. | 1 | Physical | | Animal Companion | Nature 2 | - You have a small animal companion such as a cat, a raven or a weasel. The animal must be smart enough to learn tricks and consider you a friend.<br>- Choose up to three specific reasonable tricks you have taught your companion to perform.<br>- If you take this talent during character creation, you start the game with a companion. Otherwise, you have to tame or befriend an animal during the game and spend time on training it.<br>- Spending time with your animal companion during a rest increases your comfort by 1. | 2 | Social | | Musician | Charm 2, dexterity 2 | - You are able to sing well or play one musical instrument of your choosing.<br>- You may make charm checks to perform musical entertainment to distract people or earn some coins from a crowd.<br>- Performing for your allies during a rest increases each ally's comfort by 1.<br>- You may take this talent multiple times for different instruments and singing. | 1 | Social | | Poet | Charm 2, reasoning 2 | - You are able to invent and recite poetry in an engaging manner.<br>- You may make charm checks to recite poems to distract people or earn some coins from a crowd.<br>- Performing for your allies during a rest increases each ally's comfort by 1. | 1 | Social | | Prestidigitator | Deception 2, dexterity 2 | - You are able to perform magic tricks and other sleights of hand.<br>- You may make dexterity checks to perform magic tricks to distract people or earn some coins from a crowd.<br>- Performing for your allies during a rest increases each ally's comfort by 1. | 1 | Social | | Danger Sense | Watchful | - Your vigilance is increased by 1.<br>- You may act normally if you are ambushed. Whenever you spot a trap, lurking enemies or another hidden source of danger before it is activated, you gain 1 drive counter. | 1 | Survival | | Medic | Nature 2 | - You are able to craft and apply first aid items (see the alchemy list).<br>- When stabilizing a dying target, it gains recovery counters equal to your nature modifier. | 2 | Survival | | Physician | Nature 4, craft 2, Medic, Facts of Life | - You are able to make craft checks to make medicine (see the alchemy list).<br>- You are able to make craft checks to perform surgery.<br>- You are able to make nature checks to diagnose illnesses and identify poisons in an afflicted target.<br>- When stabilizing a target, it gains 1d6 recovery counters.<br>- Whenever you successfully stabilize an ally, you gain 1 drive counter. | 1 | Survival | | Poisoner | Nature 4, craft 2, Medic, Facts of Life | - You are able to craft and apply poisons (see the alchemy list).<br>- You are able to make nature checks to identify a poison in an afflicted target.<br>- You are able to make nature checks to identify a poison by the substance properties. | 1 | Survival | | Watchful | Awareness 1, intuition 1 | Your vigilance is increased by 3. | 1 | Survival |